Mezmeratu – Game Review

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Mezmeratu from Jacob Jazz, a platform-hell adventure with some rogue-lite elements put in. Discover a strange world full of surrealistic horror villages, stinky talking characters, impossible rogue platforms and… and a giant fish kidnapped inside an owl’s beak. Trust me that’s not the weirdest part of this game. 

The First thing I want to touch on is Jacobs mind….. are you ok man, do you need someone to talk to? I would say this is something you would see in a fever dream, but it’s really like an acid trip gone bad. Grotesque creatures and a mix between 2d back grounds full motion 3d backgrounds nothing is cohesive.

Mezmeratu Review

This game really reminds me of Ghost ‘n Goblins if anyone remembers playing that nightmare. Luckly you are given check points and lives to help you get through the levels, but they won’t last long and if its game over, all the way back to the beginning to try again.

Sound

Then the music, oh the music is great if you can drown out the screams of what sound like women and children from your brain, and you might be able to do that for how many times you will die in this game. 

Gameplay

Mezmeratu’s mechanics are top class, you always want tight controls when it comes to a platformer and you will enjoy jumping and killing enemies throughout this game. I have died many times in this game and I couldn’t blame anything else but my own mistakes.

The double jump, wall jump and midair control are responsive combat is a little finicky, I have tried to swing the sword one direction and swing it the other and if you are playing on a controller, I find the down butt slam is very easily triggered from the thumb stick.

No issues I saw with the keyboard so that may be the best way to play. Another interesting feature is the way the levels change, each time you die the level will change. Sometimes small ways sometimes the whole landscape will be widely different. I’m not sure if its randomly generated or if it takes your progress and adds a value to it to determine how the layout should be.

If it does do this it is taking inspiration from Demon souls. If you Don’t know Demon Souls had a funny number system and the more you died the harder the game became and the less you died it became easier.

Seems strange but that’s what they did, and I wonder if Jacob has done the same thing because it seems whenever I make long stretches without dyeing the level seems less complex or difficult but if I die 3 or 4 times in one area its like the world hates me and wants me to spend eternity in this one spike trap. 

Level design

Another part which I’m not sure if it’s a bug or a feature at this point, in all honesty, the things this game puts me through I wouldn’t be surprised if it’s another torture feature. When you Die and return to the check point there are times where your health is only replenished by half instead of the full 100%, and Damage from enemies seems to be a variable as well.

Sometimes the enemies will take just a sliver of your health and the next run through the same type of enemies will almost damn near kill you. Which again I don’t know if this is a bug but, I have a feeling this is intentional. 

Level design is also really wired but well put together for being jumbled every time you die. The 1st stages are your tutorials on how to use the double jump, head jump, and wall jump. Trust me you will see this level a lot in the beginning. And I’m saying the 1st stages because they look like the same area but I can’t read this map and figure out where I am at on it.

The next stage has you in this jungle type where gravity can be flipped, which is cool but hurts my frontal cortex trying to the point I’m surprised I didn’t get a nose bleed. After that from what I have seen is a variation of these mechanics and new enemies that will kill you over and over again.

A tower climb almost reminding me of Ice Climbers, an underwater level that you are in for about 5 mins, and an ice level with slippery platforms that reminds me of Mario 64. That’s as far as I got, I just kept dying in this 3D fish level. I don’t know if I’m close to the end or just scratching the surface. 

Mezmeratu gameplay

But I can’t stop playing it due to its oddity and fun platforming. I walk away from it and 15 to 20 mins later like a crack head needing another fix I’m back at it, just trying to get further. The trailer video has a joke ESRB rating on it that says use of drugs.

I thought this talking about the level design but no its talking about me, like a bad habit that will destroy your life and have your wife and kids walk out on you because you’re neglecting everything, that’s what this game will do to you. 

Summary

Ok maybe not that sever, but this is a great game and it’s kind of flew under the radar of a lot of people. It may be overlooked due to the imagery, and thinking it’s just a game trying to be edgy. Which may or may not be true, but this game is a difficult, bloody, anger inducing good time, and I don’t think you should overlook it.

This game is 8 dollars and I have almost 3 hours in this game of course it repeating the same levels but due to the variety it’s still a whole lot of fun. Don’t sleep on this game.

Get Mezmeratu on Steam

Check out Indie Direct on YouTube, the host of the embedded video!

Do you like scary games? Check out our Top 5 scariest Halloween games, you won’t be disappointed!

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